Basic guide to Night Elf units
Wisp - Basic Worker,has the ability detonate
*Detonate - Destroys the wisps which in turns removes all magical buffs
in a area and burns 50mana to units around the wisps(deals
225 damage to summoned units)
Archer - Ground ranged unit, can learn the ability Improved bows,
Marksmanship, And Hippogryph training
*Improved Bows - Gives Archers additional range
*Marksmanship - Gives Archers +3 damage
*Hippogryph training - Gives Archers ability to ride Hipographys
Huntress - Ground ranged unit,can learn the ability Sentinel and Moon
Glaive
*Sentinel - Puts an Owl to a tree to spy on the area around the tree
*Moon Glaive - Gives Huntresses ability to make their attacks bounce
Glaive Thrower - Siege unit that is very effective against buildings, Can
learn the ability Vorpal Blades
*Vorpal Blades - Allows the Glaive Thrower to attack trees
Dryad - Ground ranged unit, has the ability Slow poison and Spell immunity
can learn the abbility Abolish Magic
*Slow poison - Slows target ms by 50%, aspd by 25% and deals 4dps Lasts
5sec.
*Spell Immunity - Dryads are immune to all spells
*Abolish Magic - Removes possitive buff the target enemy unit and removes
negative buffs to target friendly unit.Deals 300 damage
to summoned units
Druid of the Claw - Ground melee unit, has the ability Roar, can learn the
ability Rejuvenation and BearForm
*Roar - Gives friendly units around the druid 25% more damage
*Rejuvenation - Heals a friendly target unit 400 Hp for 12 sec
*BearForm - Makes the druid into a bear, slows mana regen but makes him
an excellent warrior
Mountain Giant - Ground melee unit, has the ability taunt and War club ,
can learn the ability Hardened skin and Resistant Skin
*Taunt - Forces 10 enemy units around The mountain giant the attck him
*War Club - Picks up a tree which lasts for 15 strikes, gives the
mountain giant siege attack and increases his range
*Hardened Skin - Reduces all attack made to the mountain giant by 12,
cannot be reduced if attack is less than 3
*Resistant Skin - Gives the mountain giant spell immunity
Hippogryph - Flying melee unit, can learn the ability Hippogryph Training
*Hippogryph Training - Enable the Hippogryph load an archer
Druid of the Talon - Ground range unit, has the ability Faerie Fire, can
learn the ability Cyclone and Crow Form
*Faerie Fire - Reduces target enemy's armor by 4 and gives vision of that
unit for 120sec
*Cyclone - Cyclones and target non mechanical unit for 20 sec rendering
it unable to attack and to cast spells
*Crow Form - Transform the Druid into a flying range attacker
Faerie Dragon - Flying ranged unit, Phase shift,Mana Flare and Spell
Immunity
*Phase shift - makes it invulnerable to all damage for 1 sec
*Mana Flare - Damages nearby enemy units that casts spells, gives the
Faerie Dragon +12armor for 30sec
*Spell Immunity - Makes the Faerie Dragon immune to all spells
Chimera - Strong Flying ranged unit, can learn the abbilty Corrosive
Breath
*Corrosive Breath - Makes the chimeras attack siege when attacking
buildings
Heroes
Demon Hunter
Mana Burn
Level 1 - Burns mana and damages for 50
Level 2 - Burns mana and damages for 100
Level 3 - Burns mana and damages for 150
Immolation - Damages nearby enemies but drains mana when activated
Level 1 - 10 Dps
Level 2 - 15 Dps
Level 3 - 20 Dps
Evasion
10% chance to make enemies attack miss
20% chance to make enemies attack miss
30% chance to make enemies attack miss
Metamorphosis
Transforms the Demon Hunter into a powerful demon with Power chaos range attack and +500 HP
Keeper of the Grove
Entangling Roots - Disarms and Damages target enemy unit temporarily
Level 1 - 15 Dps for 9 sec
Level 2 - 15 Dps for 24 sec
Level 3 - 25 Dps for 36 sec
Force of Nature
Level 1 - Raises 2 Treants with 15-17 damage for 60 sec
Level 2 - Raises 3 Treants with 15-17 damage for 60 sec
Level 3 - Raises 4 Treants with 15-17 damage for 60 sec
Thorns Aura
Level 1 - Returns 10% melee damage
Level 2 - Returns 20% melee damage
Level 3 - Returns 30% melee damage
Tranquility
Heals friendly unit around the Keeper of the Grove for 20 HP per sec for 30 sec
Priestess of the Moon
Scout - Is invulnerable and can see invisible units
Level 1 - Summons an Owl Scout for 100mana
Level 2 - Summons an Owl Scout for 75mana
Level 3 - Summons an Owl Scout for 50mana
Searing Arrows
Level 1 - Adds 10 bonus damage
Level 2 - Adds 20 bonus damage
Level 3 - Adds 30 bonus damage
Trueshot Aura
Level 1 - Increases base ranged damage by 10%
Level 2 - Increases base ranged damage by 20%
Level 3 - Increases base ranged damage by 30%
Starfall
Calls down waves of falling stars that damages nearby enemy units. Each wave deals 50 damage. Lasts for 45 sec
The Warden
Fan of Knives
Level 1 - 75 damage per target
Level 2 - 125 damage per target
Level 3 - 190 damage per target
Blink
Level 1 - 10sec Cd, 50 mana
Level 2 - 10sec Cd, 10 mana
Level 3 - 1sec Cd, 10 mana
Shadow Strike
Level 1 - 75 base damage, 10 duration damage
Level 2 - 150 base damage, 30 duration damage
Level 3 - 225 base damage, 45 duration damage
Vengeance
Creates a powerful avatar that summons invulnerable spirits from nearby corpses. When the Avatar of Vengeance dies, the spirits vanish. Lasts for 180 sec
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Wisp - Basic Worker,has the ability detonate
*Detonate - Destroys the wisps which in turns removes all magical buffs
in a area and burns 50mana to units around the wisps(deals
225 damage to summoned units)
Archer - Ground ranged unit, can learn the ability Improved bows,
Marksmanship, And Hippogryph training
*Improved Bows - Gives Archers additional range
*Marksmanship - Gives Archers +3 damage
*Hippogryph training - Gives Archers ability to ride Hipographys
Huntress - Ground ranged unit,can learn the ability Sentinel and Moon
Glaive
*Sentinel - Puts an Owl to a tree to spy on the area around the tree
*Moon Glaive - Gives Huntresses ability to make their attacks bounce
Glaive Thrower - Siege unit that is very effective against buildings, Can
learn the ability Vorpal Blades
*Vorpal Blades - Allows the Glaive Thrower to attack trees
Dryad - Ground ranged unit, has the ability Slow poison and Spell immunity
can learn the abbility Abolish Magic
*Slow poison - Slows target ms by 50%, aspd by 25% and deals 4dps Lasts
5sec.
*Spell Immunity - Dryads are immune to all spells
*Abolish Magic - Removes possitive buff the target enemy unit and removes
negative buffs to target friendly unit.Deals 300 damage
to summoned units
Druid of the Claw - Ground melee unit, has the ability Roar, can learn the
ability Rejuvenation and BearForm
*Roar - Gives friendly units around the druid 25% more damage
*Rejuvenation - Heals a friendly target unit 400 Hp for 12 sec
*BearForm - Makes the druid into a bear, slows mana regen but makes him
an excellent warrior
Mountain Giant - Ground melee unit, has the ability taunt and War club ,
can learn the ability Hardened skin and Resistant Skin
*Taunt - Forces 10 enemy units around The mountain giant the attck him
*War Club - Picks up a tree which lasts for 15 strikes, gives the
mountain giant siege attack and increases his range
*Hardened Skin - Reduces all attack made to the mountain giant by 12,
cannot be reduced if attack is less than 3
*Resistant Skin - Gives the mountain giant spell immunity
Hippogryph - Flying melee unit, can learn the ability Hippogryph Training
*Hippogryph Training - Enable the Hippogryph load an archer
Druid of the Talon - Ground range unit, has the ability Faerie Fire, can
learn the ability Cyclone and Crow Form
*Faerie Fire - Reduces target enemy's armor by 4 and gives vision of that
unit for 120sec
*Cyclone - Cyclones and target non mechanical unit for 20 sec rendering
it unable to attack and to cast spells
*Crow Form - Transform the Druid into a flying range attacker
Faerie Dragon - Flying ranged unit, Phase shift,Mana Flare and Spell
Immunity
*Phase shift - makes it invulnerable to all damage for 1 sec
*Mana Flare - Damages nearby enemy units that casts spells, gives the
Faerie Dragon +12armor for 30sec
*Spell Immunity - Makes the Faerie Dragon immune to all spells
Chimera - Strong Flying ranged unit, can learn the abbilty Corrosive
Breath
*Corrosive Breath - Makes the chimeras attack siege when attacking
buildings
Heroes
Demon Hunter
Mana Burn
Level 1 - Burns mana and damages for 50
Level 2 - Burns mana and damages for 100
Level 3 - Burns mana and damages for 150
Immolation - Damages nearby enemies but drains mana when activated
Level 1 - 10 Dps
Level 2 - 15 Dps
Level 3 - 20 Dps
Evasion
10% chance to make enemies attack miss
20% chance to make enemies attack miss
30% chance to make enemies attack miss
Metamorphosis
Transforms the Demon Hunter into a powerful demon with Power chaos range attack and +500 HP
Keeper of the Grove
Entangling Roots - Disarms and Damages target enemy unit temporarily
Level 1 - 15 Dps for 9 sec
Level 2 - 15 Dps for 24 sec
Level 3 - 25 Dps for 36 sec
Force of Nature
Level 1 - Raises 2 Treants with 15-17 damage for 60 sec
Level 2 - Raises 3 Treants with 15-17 damage for 60 sec
Level 3 - Raises 4 Treants with 15-17 damage for 60 sec
Thorns Aura
Level 1 - Returns 10% melee damage
Level 2 - Returns 20% melee damage
Level 3 - Returns 30% melee damage
Tranquility
Heals friendly unit around the Keeper of the Grove for 20 HP per sec for 30 sec
Priestess of the Moon
Scout - Is invulnerable and can see invisible units
Level 1 - Summons an Owl Scout for 100mana
Level 2 - Summons an Owl Scout for 75mana
Level 3 - Summons an Owl Scout for 50mana
Searing Arrows
Level 1 - Adds 10 bonus damage
Level 2 - Adds 20 bonus damage
Level 3 - Adds 30 bonus damage
Trueshot Aura
Level 1 - Increases base ranged damage by 10%
Level 2 - Increases base ranged damage by 20%
Level 3 - Increases base ranged damage by 30%
Starfall
Calls down waves of falling stars that damages nearby enemy units. Each wave deals 50 damage. Lasts for 45 sec
The Warden
Fan of Knives
Level 1 - 75 damage per target
Level 2 - 125 damage per target
Level 3 - 190 damage per target
Blink
Level 1 - 10sec Cd, 50 mana
Level 2 - 10sec Cd, 10 mana
Level 3 - 1sec Cd, 10 mana
Shadow Strike
Level 1 - 75 base damage, 10 duration damage
Level 2 - 150 base damage, 30 duration damage
Level 3 - 225 base damage, 45 duration damage
Vengeance
Creates a powerful avatar that summons invulnerable spirits from nearby corpses. When the Avatar of Vengeance dies, the spirits vanish. Lasts for 180 sec
If u like my guides pls do press "+"..thanks
Last edited by faLL- (ILuVJapan) on Tue May 19, 2009 8:31 am; edited 1 time in total