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    [TFT Guide]Night Elf

    faLL- (ILuVJapan)
    faLL- (ILuVJapan)
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    Post by faLL- (ILuVJapan) Mon May 18, 2009 7:39 pm

    Basic guide to Night Elf units

    Wisp - Basic Worker,has the ability detonate
    *Detonate - Destroys the wisps which in turns removes all magical buffs
    in a area and burns 50mana to units around the wisps(deals
    225 damage to summoned units)

    Archer
    - Ground ranged unit, can learn the ability Improved bows,
    Marksmanship, And Hippogryph training
    *Improved Bows - Gives Archers additional range
    *Marksmanship - Gives Archers +3 damage
    *Hippogryph training - Gives Archers ability to ride Hipographys

    Huntress - Ground ranged unit,can learn the ability Sentinel and Moon
    Glaive
    *Sentinel - Puts an Owl to a tree to spy on the area around the tree
    *Moon Glaive - Gives Huntresses ability to make their attacks bounce

    Glaive Thrower - Siege unit that is very effective against buildings, Can
    learn the ability Vorpal Blades
    *Vorpal Blades - Allows the Glaive Thrower to attack trees

    Dryad - Ground ranged unit, has the ability Slow poison and Spell immunity
    can learn the abbility Abolish Magic
    *Slow poison - Slows target ms by 50%, aspd by 25% and deals 4dps Lasts
    5sec.
    *Spell Immunity - Dryads are immune to all spells
    *Abolish Magic - Removes possitive buff the target enemy unit and removes
    negative buffs to target friendly unit.Deals 300 damage
    to summoned units

    Druid of the Claw - Ground melee unit, has the ability Roar, can learn the
    ability Rejuvenation and BearForm
    *Roar - Gives friendly units around the druid 25% more damage
    *Rejuvenation - Heals a friendly target unit 400 Hp for 12 sec
    *BearForm - Makes the druid into a bear, slows mana regen but makes him
    an excellent warrior

    Mountain Giant - Ground melee unit, has the ability taunt and War club ,
    can learn the ability Hardened skin and Resistant Skin
    *Taunt - Forces 10 enemy units around The mountain giant the attck him
    *War Club - Picks up a tree which lasts for 15 strikes, gives the
    mountain giant siege attack and increases his range
    *Hardened Skin - Reduces all attack made to the mountain giant by 12,
    cannot be reduced if attack is less than 3
    *Resistant Skin - Gives the mountain giant spell immunity

    Hippogryph - Flying melee unit, can learn the ability Hippogryph Training
    *Hippogryph Training - Enable the Hippogryph load an archer

    Druid of the Talon - Ground range unit, has the ability Faerie Fire, can
    learn the ability Cyclone and Crow Form
    *Faerie Fire - Reduces target enemy's armor by 4 and gives vision of that
    unit for 120sec
    *Cyclone - Cyclones and target non mechanical unit for 20 sec rendering
    it unable to attack and to cast spells
    *Crow Form - Transform the Druid into a flying range attacker

    Faerie Dragon - Flying ranged unit, Phase shift,Mana Flare and Spell
    Immunity
    *Phase shift - makes it invulnerable to all damage for 1 sec
    *Mana Flare - Damages nearby enemy units that casts spells, gives the
    Faerie Dragon +12armor for 30sec
    *Spell Immunity - Makes the Faerie Dragon immune to all spells

    Chimera - Strong Flying ranged unit, can learn the abbilty Corrosive
    Breath
    *Corrosive Breath - Makes the chimeras attack siege when attacking
    buildings

    Heroes

    Demon Hunter
    Mana Burn
    Level 1 - Burns mana and damages for 50
    Level 2 - Burns mana and damages for 100
    Level 3 - Burns mana and damages for 150

    Immolation - Damages nearby enemies but drains mana when activated
    Level 1 - 10 Dps
    Level 2 - 15 Dps
    Level 3 - 20 Dps

    Evasion
    10% chance to make enemies attack miss
    20% chance to make enemies attack miss
    30% chance to make enemies attack miss

    Metamorphosis
    Transforms the Demon Hunter into a powerful demon with Power chaos range attack and +500 HP


    Keeper of the Grove

    Entangling Roots - Disarms and Damages target enemy unit temporarily
    Level 1 - 15 Dps for 9 sec
    Level 2 - 15 Dps for 24 sec
    Level 3 - 25 Dps for 36 sec

    Force of Nature

    Level 1 - Raises 2 Treants with 15-17 damage for 60 sec
    Level 2 - Raises 3 Treants with 15-17 damage for 60 sec
    Level 3 - Raises 4 Treants with 15-17 damage for 60 sec

    Thorns Aura
    Level 1 - Returns 10% melee damage
    Level 2 - Returns 20% melee damage
    Level 3 - Returns 30% melee damage

    Tranquility
    Heals friendly unit around the Keeper of the Grove for 20 HP per sec for 30 sec


    Priestess of the Moon

    Scout - Is invulnerable and can see invisible units
    Level 1 - Summons an Owl Scout for 100mana
    Level 2 - Summons an Owl Scout for 75mana
    Level 3 - Summons an Owl Scout for 50mana

    Searing Arrows
    Level 1 - Adds 10 bonus damage
    Level 2 - Adds 20 bonus damage
    Level 3 - Adds 30 bonus damage

    Trueshot Aura
    Level 1 - Increases base ranged damage by 10%
    Level 2 - Increases base ranged damage by 20%
    Level 3 - Increases base ranged damage by 30%

    Starfall
    Calls down waves of falling stars that damages nearby enemy units. Each wave deals 50 damage. Lasts for 45 sec


    The Warden
    Fan of Knives
    Level 1 - 75 damage per target
    Level 2 - 125 damage per target
    Level 3 - 190 damage per target

    Blink
    Level 1 - 10sec Cd, 50 mana
    Level 2 - 10sec Cd, 10 mana
    Level 3 - 1sec Cd, 10 mana

    Shadow Strike
    Level 1 - 75 base damage, 10 duration damage
    Level 2 - 150 base damage, 30 duration damage
    Level 3 - 225 base damage, 45 duration damage

    Vengeance
    Creates a powerful avatar that summons invulnerable spirits from nearby corpses. When the Avatar of Vengeance dies, the spirits vanish. Lasts for 180 sec


    If u like my guides pls do press "+"..thanks


    Last edited by faLL- (ILuVJapan) on Tue May 19, 2009 8:31 am; edited 1 time in total
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    Post by SINclare21 Mon May 18, 2009 8:51 pm

    Hypogriphs and mountain giant are my faves because hypogryphs can mount archers and Mountain giants have great damaging capability!
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    Post by faLL- (ILuVJapan) Tue May 19, 2009 8:13 am

    @top
    Hypogryphs are worthless if they mount archers. image that 50- sumthing base damage of hypogryphs be replaced by that of archers 17-21 damage.Rather get them seperatly. I only get hypogryphs of enemies has flying units.
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    Post by Maginx Tue May 19, 2009 8:22 am

    Great Guide!!! Thanks!
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    Post by faLL- (ILuVJapan) Tue May 19, 2009 8:30 am

    Now to make a guide on how to use these races Razz
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    Post by Maginx Tue May 19, 2009 8:34 am

    @Jap: LOL. haha!
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    Post by dare18 Tue May 19, 2009 8:51 pm

    omg...

    waht a great job
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    Post by rOcKy5694 Tue May 19, 2009 11:25 pm

    jap is doing a great job. LOL NICE GUIDE>
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    Post by faLL- (ILuVJapan) Wed May 20, 2009 5:21 am

    Fame me up pls Razz
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    Post by rOcKy5694 Sun May 24, 2009 8:12 am

    done with the fame stuff. ^_^
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    Post by Maginx Sun May 24, 2009 10:37 am

    yey cool and yes famed you.
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    Post by faLL- (ILuVJapan) Sun May 24, 2009 5:21 pm

    Yuszh.Tnx...I for famming me up.i feel hawter now. Razz

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